Adjust the Bump Depth to 0.200 on the bump2d node connected to your bump map channel.Create and apply a bump map to your Lambert called bump-mr-rendering-YOURSTUDENTID.jpg in the sourceimages folder.Apply a texture that you’ve created or found online and name it color-mr-rendering-YOURSTUDENTID.jpg in the sourceimages folder.Unfold your UVs using the UV Texture editor other UV tools.Create a standard 3-point lighting setup with three area lights and name them KeyLight, FillLight, and RimLight.In your Cam1 viewport, enable the Resolution Gate: View → Camera Settings → Resolution Gate.In the camera attributes, change the film gate to 35mm Academy. These can be a single polygonal mesh or modeled as separate objects.
#Autodesk maya 2015 image based lighting Patch
Watch tutorials from Lynda on texturing and lighting.Level 1 Steps | Level 2 Steps | Level 3 Steps Level 1: If you are very experienced with 3D tools, choose Level 3. If you have some experience, choose Level 2. ZBrush Essential Training - ZBrush CharacterĬhoose a single level to complete based on your level of experience with 3D tools. Lynda Tutorials - Lighting and Rendering in Mental Rayĭigital Tutors: Building a Backdrop Color Management in Maya 2016 Lynda Tutorials - Creating Textures and Shaders Essential Training - Lights and Rendering Choose the experience level that matches your own. There are different tutorials and exercise submission requirements for three experience levels. In this exercise, you will practice uv mapping, lighting, and rendering.